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3D Tudor Blender Stylized Ultimate Wood Shader
Blender Ultimate Stylized Wood Shader Pack
Transform your 3D models with our Blender Ultimate Stylized Wood Shader Pack! Exclusively for Cycles and Cycles X, this pack includes 10 shaders with options for edge wear, weathering, ambient occlusion, gradients, normal scale, wood rotation, wood scale, and dry/wet look. Bonus underwater wood shader with barnacles included. Fully packed Blender file with seamless textures and compositor setup. Achieve professional, stylized results effortlessly!
Master Blender 3D & More with 3D Tudor:
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Master Blender 3D & More with 3D Tudor: Celebrating 250,000 Students Worldwide!
🚀 Embark on your 3D modeling journey with Blender 4 and earlier versions through our in-depth courses. Designed for enthusiasts at every skill level, we provide expert guidance for beginners and advanced users alike. Our curriculum is especially renowned for its comprehensive coverage of Geometry Nodes, making it the go-to resource for mastering this vital aspect of Blender!
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Discover the World of 3D Modeling with 3D Tudor: Your Ultimate Resource for Blender 4 & Beyond
🌐 Welcome to the 3D Tudor UA-cam Channel - your one-stop destination for mastering Blender 4 and earlier versions, with a special emphasis on Geometry Nodes. I'm Neil, the passionate founder of 3D Tudor, joined by expert Lukas. Together, we're dedicated to delivering comprehensive, easy-to-follow guides on Blender and Unreal Engine 5.
🔥 Our channel stands out as a leading authority in 3D modeling. We offer in-depth tutorials on Blender's latest features, including a specialized focus on Geometry Nodes - the groundbreaking tool for procedural modeling. Whether you're exploring Blender for the first time or advancing your skills in Unreal Engine 5, our content caters to all levels.
✨ At 3D Tudor, we're committed to providing you with the best resources for game design and 3D art. Our tutorials and courses cover the full spectrum - from Blender's robust modeling tools to Substance Painter's detailed texturing techniques, and into the immersive world of Unreal Engine 5 for game asset creation and environment design.
👁️‍🗨️ Stay ahead in the 3D modeling game by subscribing to our channel. We regularly update our content with the latest trends and techniques in Blender and Unreal Engine. Join our growing community of learners and creators, and embark on a journey to transform your 3D modeling dreams into reality.
Переглядів: 303

Відео

3D Tudor Bridgify - Blender Bridge Geometry Node
Переглядів 83612 годин тому
3D Tudor Bridgify - Blender Bridge Geometry Node: Revolutionize Your Bridge Building! Transform your Blender projects with the '3D Tudor Bridgify - Blender Bridge Geometry Node.' Create stunning bridges effortlessly from simple curves, adding customizable railings, bricks, and even holes with ease. Adjust bridge settings in real-time, including height, width, and rounding factor. Perfect for ga...
3D Tudor Blender Boat Geometry Node Build Any Boat in Seconds
Переглядів 1,4 тис.День тому
3D Tudor Blender Boat Geometry Node: Revolutionize Your Shipbuilding! Transform your Blender projects with the '3D Tudor Blender Boat Geometry Node.' Create ship hulls effortlessly, adding keels, timber, and capping with ease. Customize materials, animate fully, and adjust hull settings in real-time. Save time and enhance creativity with this tool, perfect for game developers, animators, and ar...
Blender and Substance Painter Overwatch Style Metal Shader
Переглядів 40314 днів тому
Transform your 3D models with our Overwatch-style shader and material pack for Blender and Substance Painter! This pack includes 10 shaders, texture packs, customizable gradients, dirt, edgewear, and emission setups. High-res 2048x2048 textures, full render and composite setup in Blender, and easy-to-follow video tutorial included. Compatible with Blender 3 , made in Blender 4.1. Get profession...
Blender 4 Creating Procedural Fire with Geometry Nodes Fast and Easy
Переглядів 61114 днів тому
Blender 4 Creating Procedural Fire with Geometry Nodes Fast and Easy In this tutorial, we'll walk you through the step-by-step process of crafting realistic and dynamic fire effects in Blender 4. Whether you're a beginner or an experienced Blender artist, this tutorial is designed to make the process fast, easy, and incredibly rewarding. 📝 What You'll Learn: Introduction to Geo Nodes Creating t...
🔥 Blender Geometry Node Fire Animation Complete Guide 🔥
Переглядів 53221 день тому
🔥 Blender Geometry Node Fire Animation Complete Guide 🔥 Udemy - www.udemy.com/course/blender-geometry-node-fire-animation/?referralCode=CCE4248DBF37B3DBF567 Gumroad - 3dtudor.gumroad.com/l/blender_geometry_node_fire_animation_complete_guide Blendermarket - blendermarket.com/products/blender-geometry-node-fire-animation Artstation - www.artstation.com/a/38858412 Flipped Normals - flippednormals....
Brick Geometry Node Tutorial
Переглядів 35728 днів тому
Online course - ua-cam.com/video/CRKIm0KdvO4/v-deo.html Gumroad - 3dtudor.gumroad.com/l/Blender_Basics_Geometry_Node_Brick_Walls_Workshop In 'Blender Basics Geometry Node Brick Walls Workshop', you will apply the skills and techniques learned to create a detailed and realistic brick wall environment. This project is an excellent opportunity to deepen your understanding of 3D modeling, allowing ...
Blender Geometry Node Potion Cauldron Bubbles & Ripples with one click
Переглядів 521Місяць тому
Blender Geometry Node Potion Cauldron Bubbles & Ripples with one click Gumroad - 3dtudor.gumroad.com/l/blender4_magicpotion_cauldron_geonode Flipped Normals - flippednormals.com/product/blender-4-magic-potion-cauldron-liquid-geometry-node-42084?dst=eEL1cuJv Blender Market - blendermarket.com/products/blender-4-magic-potion cauldron-liquid-geometry-node Artstation - www.artstation.com/a/38634289...
Blender Basics: Geometry Node Brick Walls Workshop
Переглядів 595Місяць тому
Blender Basics: Geometry Node Brick Walls Workshop Gumroad - 3dtudor.gumroad.com/l/Blender_Basics_Geometry_Node_Brick_Walls_Workshop Flipped Normals - flippednormals.com/product/brick-wall-generator-using-geometry-nodes-42030?dst=eEL1cuJv Artstation - www.artstation.com/a/38577569 Udemy - www.udemy.com/course/blender-geometry-node-workshop/?referralCode=790019DF0BDB1E8471DD Blender Market - ble...
GeoStacker for Blender Stack Anything in Seconds
Переглядів 1,5 тис.Місяць тому
GeoStacker for Blender Stack Anything in Seconds Gumroad - 3dtudor.gumroad.com/l/blender4_geostacker Flipped Normals - flippednormals.com/product/blender-4-geo-stacker-41334?dst=eEL1cuJv Blender Market - blendermarket.com/products/blender-4-geo-stacker Artstation - www.artstation.com/a/38077943 Unlock the full potential of your 3D modeling with the 🔥 'Blender 4 Geo Stacker' 🔥 - a revolutionary ...
Blender Jungle Terrain Geometry Node
Переглядів 6942 місяці тому
Blender Jungle Terrain Geometry Node Gumroad - 3dtudor.gumroad.com/l/Blender4_Jungle_Terrain_Geometry_Node Flipped Normals - flippednormals.com/product/blender-4-jungle-terrain-geometry-node-41146?dst=eEL1cuJv Blender Market - blendermarket.com/products/blender-jungle-terrain-geometry-node Artstation - www.artstation.com/a/37902329 Take your scenes to new heights with dynamic foliage, customiza...
Blender 4 Modeling and Geometry Node Workshop [AVAILABLE NOW!]
Переглядів 1,8 тис.2 місяці тому
Gumroad - 3dtudor.gumroad.com/l/blender4_modeling_geonode_workshop Udemy - www.udemy.com/course/blender-4-modeling/?referralCode=2ECBF4BA115166314468 Artstation - www.artstation.com/a/37756954 Blendermarket - blendermarket.com/products/stylized-environments-with-blender-4-geometry-nodes Flipped Normals - flippednormals.com/product/blender-4-modeling-and-geometry-node-workshop-41039?dst=eEL1cuJv...
Blender 4 Stone Geometry Node with Live UV Automatic Unwrapping
Переглядів 2,6 тис.2 місяці тому
Blender 4 Stone Geometry Node with Live UV Automatic Unwrapping Gumroad - 3dtudor.gumroad.com/l/blender4_stone_rock_geonode Flipped Normals - flippednormals.com/product/blender-4-stone-geometry-node-with-live-uv-automatic-unwrapping-40997?dst=eEL1cuJv Blender Market - blendermarket.com/products/blender-4-stone-geometry-node-with-live-uv-automatic-unwrapping Artstation - www.artstation.com/a/376...
Blender 4 Modeling and Geometry Node Workshop Preorder
Переглядів 8 тис.2 місяці тому
Blender 4 Modeling and Geometry Node Workshop Preorder Step through the portal and pre-order the ultimate Blender experience: 'Blender 4: Modeling and Geometry Node Workshop' is arriving to cast a spell on your 3D modelling skills! We're unrolling the scrolls to an enchanted curriculum where you'll sculpt, texture, and render your own wizard's tower in a realm crafted by your imagination. Pre-o...
Stylized Environments with Blender 4 Geometry Nodes
Переглядів 2,2 тис.2 місяці тому
Stylized Environments with Blender 4 Geometry Nodes
Unreal Engine 5 Minimap Blueprint
Переглядів 9482 місяці тому
Unreal Engine 5 Minimap Blueprint
Blender 4 Game Changer Fire Geometry Node
Переглядів 2 тис.2 місяці тому
Blender 4 Game Changer Fire Geometry Node
Create Realistic Vines in Blender 4: 3D Tudor's Ultimate Geometry Nodes Tutorial
Переглядів 2,1 тис.3 місяці тому
Create Realistic Vines in Blender 4: 3D Tudor's Ultimate Geometry Nodes Tutorial
Unreal Engine 5 Blueprints: Step-by-Step Space Shooter Game Development
Переглядів 1,3 тис.3 місяці тому
Unreal Engine 5 Blueprints: Step-by-Step Space Shooter Game Development
Stairs Geometry Node Tutorial Blender 4 | 3D Tudor
Переглядів 1,3 тис.3 місяці тому
Stairs Geometry Node Tutorial Blender 4 | 3D Tudor
3D Tudor Massive Geometry Node Updates
Переглядів 5193 місяці тому
3D Tudor Massive Geometry Node Updates
Blender 4 Tutorial Stylized Wagon 3D Tudor
Переглядів 1,2 тис.3 місяці тому
Blender 4 Tutorial Stylized Wagon 3D Tudor
Blender 4 Cobblestone Path Geometry Node
Переглядів 1,6 тис.3 місяці тому
Blender 4 Cobblestone Path Geometry Node
Blender 4 Modelling a Medieval Door with 3D Tudor Tutorial
Переглядів 2,8 тис.3 місяці тому
Blender 4 Modelling a Medieval Door with 3D Tudor Tutorial
Blender 4 Geometry Nodes Workshop Jungle Vines
Переглядів 1,3 тис.3 місяці тому
Blender 4 Geometry Nodes Workshop Jungle Vines
Blender Sea Coral Reef Geometry Node with Water Shader Setup
Переглядів 1,4 тис.3 місяці тому
Blender Sea Coral Reef Geometry Node with Water Shader Setup
Blender 4: The Ultimate Environment Artist's Guide
Переглядів 3,9 тис.4 місяці тому
Blender 4: The Ultimate Environment Artist's Guide
Blender Fix Curved UVs
Переглядів 5224 місяці тому
Blender Fix Curved UVs
Stylized Rocks with Geometry Nodes in One Click
Переглядів 1,2 тис.4 місяці тому
Stylized Rocks with Geometry Nodes in One Click
Blender Add Sky to Scene
Переглядів 5614 місяці тому
Blender Add Sky to Scene

КОМЕНТАРІ

  • @CoDLover94
    @CoDLover94 6 годин тому

    did anyone else notice the pillars on the left was squint? thanks for the lesson but that really got my ocd D:

  • @mckvadrat7049
    @mckvadrat7049 2 дні тому

    Oh my god thank you so much!

  • @yaroslavpanych2067
    @yaroslavpanych2067 3 дні тому

    Ok, bricks usually have 3 dimensions: length, width, height. I sell only length and height, no width. How exactly it would generated 90degress angles?

    • @3DTudor
      @3DTudor 3 дні тому

      Just create to nodes and join them together this is the only way around that I'm afraid as this one is generated along curves :) trust me we tried XD

  • @suhailiqbal2974
    @suhailiqbal2974 3 дні тому

    Tku bro you saved my time❤

    • @3DTudor
      @3DTudor 2 дні тому

      Happy to help

  • @siko.54
    @siko.54 5 днів тому

    damn thanks! u save my life

    • @3DTudor
      @3DTudor 2 дні тому

      haha, no worries :)

  • @robfrydryck127
    @robfrydryck127 5 днів тому

    wow this is crazy cool!

    • @3DTudor
      @3DTudor 5 днів тому

      Thank you Rob!

  • @karimoh3154
    @karimoh3154 5 днів тому

    nice, thanks

    • @3DTudor
      @3DTudor 5 днів тому

      No problem!

  • @NirielWinx
    @NirielWinx 7 днів тому

    How's the topology of the result? Is it watertight? Manifold? Can I 3D-print it? Edit: never mind, I asked before finishing the video. The answers are no, because clearly that was not a requirement. And that's totally cool, it still looks great visually!

    • @3DTudor
      @3DTudor 7 днів тому

      Yer sorry about that was never intended for that purpose :)

  • @jopp1959
    @jopp1959 8 днів тому

    nothing recent yet you charge for everything some of the thing i could see me using but i bet i can find something newer and the same or similar for free

    • @3DTudor
      @3DTudor 8 днів тому

      Yes, we charge for our time and to feed our families. I don't think there is anything wrong with that.

  • @karinlofgren6359
    @karinlofgren6359 9 днів тому

    Great.

    • @3DTudor
      @3DTudor 9 днів тому

      No problem we do now have a geometry node to do all this now as well - ua-cam.com/video/TMqRT2i-ngI/v-deo.html

  • @iwishiwereabird9306
    @iwishiwereabird9306 11 днів тому

    thanks boss!

  • @sanhogyu8748
    @sanhogyu8748 15 днів тому

    thx a lot. you saved my time!!!

    • @3DTudor
      @3DTudor 14 днів тому

      You're welcome!

  • @vancityr6485
    @vancityr6485 15 днів тому

    I get an error [SM6] (Node RotateAboutAxis) Cannot cast from smaller type float2 to larger type float4. :(

    • @3DTudor
      @3DTudor 15 днів тому

      The error "[SM6] (Node RotateAboutAxis) Cannot cast from smaller type float2 to larger type float4" indicates a type mismatch in your shader code within Unreal Engine 5. This issue typically arises when there is an attempt to convert a smaller type (like a float2) to a larger type (like a float4) without the correct method or function. To address this issue, you need to ensure that the data types being used in your shader operations are compatible. Here’s how you can troubleshoot and potentially fix the problem: Steps to Resolve the Error: Check the Node Inputs and Outputs: Ensure that the RotateAboutAxis node is receiving the correct data types. Specifically, check if you are passing a float2 where a float4 is expected. Use Proper Type Conversion: If you need to convert a float2 to a float4, you must do so explicitly. For example, you can expand a float2 to a float4 by adding the necessary components. In shader code, it might look something like this: hlsl Copy code float2 value2 = ...; // Your float2 value float4 value4 = float4(value2, 0.0, 0.0); // Converting to float4 by adding zeroes for the missing components Modify the Shader Code: If you have access to the shader code, look for the part where RotateAboutAxis is used and ensure the inputs are correctly typed. Here’s an example adjustment: hlsl Copy code float4 position = ...; // Ensure this is a float4 float4 axis = ...; // Ensure this is a float4 representing the axis float angle = ...; // This can be a float representing the rotation angle // RotateAboutAxis expects a float3 or float4 depending on the context float4 rotatedPosition = RotateAboutAxis(position, axis.xyz, angle); Check Material Graph Connections: In the Material Editor, verify that the connections to the RotateAboutAxis node are correct. Ensure that the inputs are appropriately set to float4 or use conversion nodes to match the expected types. Use Shader Function Nodes: Sometimes using built-in functions or nodes can help manage type conversions automatically. Ensure you are using the correct functions for your operations. Example Correction in Material Editor: If you are using the Material Editor and not directly coding HLSL, follow these steps: Locate the RotateAboutAxis node. Check the inputs connected to this node. If you have a float2 connected, use a MakeFloat4 node to convert it: Create a MakeFloat4 node. Connect your float2 to the XY inputs of MakeFloat4. Set the Z and W inputs to 0.0. Connect the output of MakeFloat4 to the RotateAboutAxis node. By ensuring the types are correctly matched, you should be able to resolve the casting error and proceed with your skybox creation in Unreal Engine 5. If the issue persists, double-check the entire shader network for any other type mismatches or incorrect node connections.

    • @vancityr6485
      @vancityr6485 14 днів тому

      ​@@3DTudor This is a little confusing. I'm using a fresh UE 5.4.2 install, but my absolute World Position looks different. I followed the exact steps and have the same node tree. While I understand the error itself, I am still struggling to fix it. I tried operations like UVtoLongLat, LatLongtoUV, and MakeFloat4 (which does not have a W input, but A instead). Plugging Absolute World Position XY into MakeFloat4 XY and setting Z and A both to 0 results in:[SM6] (Node RotateAboutAxis) Cannot cast from larger type LWCVector4 to smaller type LWCVector3. Also, I am not sure how one would check the shader code itself. I have experience in Maya but am new to UE5.

  • @lenstobrush7266
    @lenstobrush7266 15 днів тому

    Its hardly fast and its certainly not easy but great tutorial as always 👏🏻

    • @3DTudor
      @3DTudor 15 днів тому

      What I mean is the fact that its around the hour mark to learn a fire geometry node :)

  • @OG_KIRITO
    @OG_KIRITO 16 днів тому

    If you didn't know at 17:20 you can highlight any or ALL actors you want to replace, right click and select replace with: and choose your new blender model. It will automatically position the new blender model in replace of the old grey actors.

    • @3DTudor
      @3DTudor 15 днів тому

      Thanks for this we are always learning :)

  • @adewolesamuel1311
    @adewolesamuel1311 16 днів тому

    Hello, I hope this message finds you well. I would greatly appreciate a few minutes of your time for a constructive conversation regarding your Udemy course. If possible, would you be available for a quick call? Thank you in advance for considering my request.

    • @3DTudor
      @3DTudor 15 днів тому

      Reach us via our email address please.

    • @adewolesamuel1311
      @adewolesamuel1311 15 днів тому

      @@3DTudor Kindly check your mail inbox sir. I've texted you with a proof sir

  • @duskythehusky474
    @duskythehusky474 17 днів тому

    How could I add scratches to the glass?

    • @3DTudor
      @3DTudor 5 днів тому

      Roughness or normal grunge textures, depending on the size of scratches :)

  • @Kernoe
    @Kernoe 17 днів тому

    thanks

    • @3DTudor
      @3DTudor 9 днів тому

      You're welcome!

  • @DrunkFist_
    @DrunkFist_ 20 днів тому

  • @KANAWA2025
    @KANAWA2025 22 дні тому

    great color all work fine!

    • @3DTudor
      @3DTudor 22 дні тому

      Thank you! Cheers!

  • @PeterQuinton
    @PeterQuinton 22 дні тому

    Clear and concise. Top marks :)

    • @3DTudor
      @3DTudor 22 дні тому

      Glad it was helpful!

  • @Jungheinz
    @Jungheinz 22 дні тому

    Hello Luke, this looks neat. I am looking forward to check your tutorial on Skillshare. But now, please, let me bother you with some questions. I wouldn't ask if I was lucky enough to find anything useful. Unfortunately, so far I haven't found any video or article to help me out clearing my confusion. I tried Blender and 3d modelling channels on Reddit as well but nobody answered. And so here I am, trying to reach the only one I know who actually mastered geometry nodes. If you, as the geonodes master, don't know the answers than officially nobody will. This is the most desperate hour. Help me Obi W... Luke. You are my only hope. Can you please explain to me whether models made with geometry nodes can be exported to engines (mainly to UE5)? 1. I am not expecting geometry nodes to be exported into engine and work as the procedural generator (as it is with Houdini). But I suppose that if I create, for example, stairs with GN and choose to use only the best one, I will be able to convert it to mesh in Blender and then export it as the .fbx solid mesh. Am I right? If yes, is there any limit or restriction to keep in mind? 2. Is it possible to use hair made in the new Blender geometry nodes system in engine? If yes do you know how? Or at least what keywords to search to get the sound and clear answer? What I found was rather vague or confusing/too old. 3. I know curves cannot be exported from Blender to UE without the specific addon but what about if curves are converted to meshes? 4. And what about animations? I've found the UA-cam video where the guy explains how to do it. Surprisingly, it was the actual tutorial, no clickbait and it worked for him. (Of course, I cannot find it right now to provide more information). Anyway, I expect some obstacles or exceptions and I don't have any animation made with GN around to check it and screw it myself. Do you have any experience with it? Is it actually possible without (non-functional) Altermesh or addon/plugin and pipeline made by one game studio just for the use by this particular studio? it can't be that easy otherwise tutorials on it would be everywhere. I'd appreciate any explanation as it bugs me for some time now but can't twist my mind around it. I really want to use GN to improve the workflow and overall speed, making various alternatives at once and just import them mesh by mesh. And I hate particle system used for old hair creation we are enemies from the very beginning. And as for the complex scene assets or animations... I can't stop thinking about it as this is the goal Blender should be seeking to achieve next. Just imagine all the possibilities - model composed of dozens or hundreds solid objects moving elegantly and in synchrony. Imported to UE5, the new film industry standard, and ready to shine as the new shining movie star. Maybe Matrix-like sentinels moving flawlessly and smoothly without hours of tedious animating and polishing. Or detailed procedural environment, big cities like from the famous "must have for environmental art" Houdini, now casually made in open source Eintopf software like it was a piece of cake. And imported to Unreal just with a few clicks. It would be, literally, the mockery straight into the eyes of this famous magician and the mainstream industry pipelines in general. And definitely another Blender (r)evolution like with 2.8.

    • @3DTudor
      @3DTudor 22 дні тому

      This is a crazy amount of stuff to answer and I will need some time to look at all this I will put a response here today sometime :)

    • @3DTudor
      @3DTudor 22 дні тому

      1. Yes, you are correct. You can convert a model created with Geometry Nodes in Blender into a solid mesh and export it as an .fbx file for use in Unreal Engine 5 (UE5). Here’s how you can do it: Convert Geometry Nodes to Mesh: In Blender, select the object created with Geometry Nodes. Press Ctrl + A (Apply) and choose Make Instances Real. With the instances now real, convert them to a mesh by pressing Ctrl + A again and selecting Convert to Mesh. Export as .FBX: Select the mesh you want to export. Go to File > Export > FBX (.fbx). In the export options, make sure to select the appropriate settings for your project, such as applying modifiers, exporting only the selected object, and ensuring that mesh smoothing is set correctly. Click Export FBX. Limits or Restrictions: Complexity and Performance: Very complex geometry can lead to large file sizes and may impact performance in UE5. Optimize your geometry where possible. Modifiers: Ensure all modifiers are applied before export, as non-applied modifiers may not translate correctly into UE5. Textures and Materials: While the mesh itself will export, you will need to re-assign materials and textures in UE5 as Blender’s material system doesn’t directly translate to UE5’s system.

    • @3DTudor
      @3DTudor 22 дні тому

      2. Yes, it is possible to use hair made with Blender's new Geometry Nodes system in game engines like Unreal Engine 5, but the process is extremely complex and requires several steps including converting the hair to a mesh, optimizing it, and then exporting it. There isn't much detailed information available on this topic currently, and your channel is among the few covering these advanced features.

    • @3DTudor
      @3DTudor 22 дні тому

      3. Yes, if you convert curves to meshes in Blender, you can export them to Unreal Engine (UE) without the need for any specific addons. Here’s how you can do it: Convert Curves to Meshes: Select the curve object in Blender. Press Alt + C or go to Object > Convert to > Mesh from Curve/Meta/Surf/Text. This action will convert the curve to a mesh. Check and Edit the Mesh: After conversion, it’s a good practice to inspect the mesh for any issues that might have arisen during the conversion process. Edit the mesh if necessary to ensure it meets your requirements. Export the Mesh: Select the converted mesh. Go to File > Export > FBX (.fbx). Configure the export settings to ensure all transformations are applied and that only the selected object is exported. Click Export FBX. Import into UE5: Open your UE5 project. Go to the Content Browser, right-click, and select Import to /Game. Navigate to the exported FBX file and import it. Make any necessary adjustments in UE5, such as assigning materials or tweaking mesh properties. Additional Resources

    • @3DTudor
      @3DTudor 22 дні тому

      4. Yes, it is possible to export animations made with Geometry Nodes from Blender to Unreal Engine 5 (UE5), but the process can be quite complex and involves several steps. Here’s a high-level overview of how it can be done: Bake the Animation: First, you need to bake the animation to ensure all the procedural effects are captured as keyframe animations. Select your object with the Geometry Nodes animation. In the Timeline or Dope Sheet, use the Bake Action feature (Object > Animation > Bake Action). Convert to Mesh: Similar to previous steps, ensure all instances created by Geometry Nodes are made real and converted to mesh. Select the object and press Ctrl + A to make instances real, then convert them to a mesh. Export as .FBX: Ensure all your baked animations are correctly applied to the mesh. Select the animated mesh and go to File > Export > FBX (.fbx). In the export settings, ensure that you check Bake Animation to include the animation data in the export. Import into UE5: Open your UE5 project and go to the Content Browser. Right-click and select Import to /Game. Navigate to your exported FBX file and import it. In the import settings, make sure to import animations. Obstacles and Considerations: Complex Animations: Highly complex animations might not bake correctly or could result in large file sizes, which can impact performance. Material and Texture Adjustments: Materials and textures will need to be re-assigned and adjusted within UE5 as they do not always translate perfectly from Blender. Limited Tutorials: As you mentioned, there are limited tutorials specifically for Geometry Nodes animations, so a lot of experimentation and problem-solving might be required.

  • @b0tjosh
    @b0tjosh 22 дні тому

    Quick and easy. Thanks for the help :)

  • @wojciechlesniak6096
    @wojciechlesniak6096 23 дні тому

    60fps looks much better..

  • @adegunloyerebecca2671
    @adegunloyerebecca2671 24 дні тому

    @3DTudor Hello there I would like to extend an invitation for a strategic discussion focused on optimizing your Udemy course to effectively attract and enroll a larger cohort of students, positive reviews with real and active student I don't know if might be available for a brief call @YAGI TEAM W.W

    • @3DTudor
      @3DTudor 22 дні тому

      We are fine thanks for the invite though.

  • @xbiohazardx7312
    @xbiohazardx7312 26 днів тому

    HOLY SHIT IT WORKS!!! LOL THANK YOU DUDE

    • @3DTudor
      @3DTudor 26 днів тому

      Glad to hear it :)

  • @fael097
    @fael097 27 днів тому

    Oh. My. God. Your art looks really good, seriously, but when it comes to teaching, you're abysmal. I just watched some videos from your Substance Painter course on Pluralsight, and man, I just had to look you up. If your unbearable English intonation wasn't enough to make anyone quit, then the endless micro setting of spinner values that don't really show any meaningful difference on screen, and which you don't even bother explaining, will certainly do it. If you've ever wondered why you get so few views on UA-cam, or why people probably don't buy your courses, this is why. You're welcome. Maybe next time, instead of texturizing a model offscreen, writing down setting values, and then recording yourself randomly dialing those numbers while incoherently babbling nonstop in that atrocious intonation from god knows where, start from scratch by showing your process and explaining why you're doing what you're doing. And if you're serious about teaching, taking classes in public speaking, foreign languages, and didactics would go a long way.

  • @frigontech
    @frigontech Місяць тому

    How to make those geometry nodes

    • @3DTudor
      @3DTudor Місяць тому

      we have videos on these as well latest one will be out today here - ua-cam.com/video/2kbYQtzh8cU/v-deo.html

  • @FuadAbdi-SRG
    @FuadAbdi-SRG Місяць тому

    Hi Neil, I've started your course on Go1 but I can't seem to find a link to download your resources pack? Any chance you could provide that :) many thanks!

    • @3DTudor
      @3DTudor Місяць тому

      As far as im aware we are not even on this site so it sounds as if someone has stolen our content and put it on there. If you could be more specific about the content that would help :)

    • @FuadAbdi-SRG
      @FuadAbdi-SRG Місяць тому

      @@3DTudor Haha, definitely not stolen. As far as I am aware they're integrated Packt courses for our in-house learning central at work. I highly doubt a big organisation like my work would subscribe to illegal stuff :)

    • @3DTudor
      @3DTudor Місяць тому

      @@FuadAbdi-SRG phew you are right we do work with packet :) ok will let packet know that they need to upload the resource pack and should be up today :) what course is it please ? is it this one the blender bootcamp

    • @FuadAbdi-SRG
      @FuadAbdi-SRG 27 днів тому

      @@3DTudor Hi, yes correct. The bootcamp one :)

    • @FuadAbdi-SRG
      @FuadAbdi-SRG 20 днів тому

      @@3DTudor Still nothing on there :(

  • @andrelabbe5050
    @andrelabbe5050 Місяць тому

    Hi, just may be a silly question, if I create any geometry node object or object (like your castle) which contains geometry node can I export them to let say UE5 or else. Or, are this objects can only be used in Blender to built a bigger scene.

    • @3DTudor
      @3DTudor Місяць тому

      You can use obect > convert > mesh, to set it up as a simple mesh :)

  • @IlseMulAuthor
    @IlseMulAuthor Місяць тому

    Excellent! Once my Sunken Ship Coral reef is done, I can use this one for the next project 😃😃 Say, did you somehow get an insight into my brain? I gotta check it for leaks!

    • @3DTudor
      @3DTudor Місяць тому

      haha just trying to think of things that will help people and what i would struggle with myself :)

  • @robfrydryck127
    @robfrydryck127 Місяць тому

    A must-have for sure. Thanks for doing fantasy!!!

    • @3DTudor
      @3DTudor Місяць тому

      We need to branch and do some dystopian stuff XD

  • @adegunloyerebecca2671
    @adegunloyerebecca2671 Місяць тому

    @3DTudor Hello Coach, Hope this message finds you well. I'm reaching out to you today because I believe your courses have the potential to attract a significant number of students and generate positive reviews. Would you be interested in proceeding further? Here are my marketing plan to promote your Udemy course to attract more students and gain many positive 5 stars reviews: 1. Offering free Coupon: Provide a taste of your course content with a free coupon to enroll 1000 students in 5 days. 2. Utilizing Social Media 3. Email Marketing Campaign 4. And possibly running ads. I am looking forward to hearing from you soon.

  • @chacknoris6552
    @chacknoris6552 Місяць тому

    I am using level editor Trenchbroom and it does exactly this but I feel like a lot better. However its for old games, but it can export to obj. Is it worth swaping over to UE5? I am only interested in level design, mostly gray boxing.

    • @3DTudor
      @3DTudor Місяць тому

      At the end of the day, if you find something that works well for you, and is efficient timewise, then use that. Designing in UE5 would be great as you wouldn't need to switch between programs and you could work directly with lighting as well which greatly effects one's greyboxing. But again, it really is up to you :)

  • @gyrachman
    @gyrachman Місяць тому

    DAMMIT!! That's a very catchy channel name

    • @3DTudor
      @3DTudor Місяць тому

      haha, glad you like it ^^

  • @robfrydryck127
    @robfrydryck127 Місяць тому

    Bought and great!!!! I like how it is good for indoor and outdoor. It's like getting a 2 for one!!!!

    • @3DTudor
      @3DTudor Місяць тому

      Right on!

  • @silentwindstudio
    @silentwindstudio Місяць тому

    Finally a simple video to teach this stuff! Thanks man!

    • @3DTudor
      @3DTudor Місяць тому

      Glad it helped!

  • @TheMetaEducator
    @TheMetaEducator Місяць тому

    thank you!

    • @3DTudor
      @3DTudor Місяць тому

      No worries!

  • @maikelkay9202
    @maikelkay9202 Місяць тому

    It simply does not work the way you describe it. The deform modifier tapers the mesh toward the end, it does not bend it.

    • @3DTudor
      @3DTudor Місяць тому

      It might have something to do with origin point offset, try setting origin point to geometry and seeing if it fixes it :)

  • @BotYoutubevertification
    @BotYoutubevertification Місяць тому

    Your gumroad is just filled with paid content I can't find it on there

    • @3DTudor
      @3DTudor Місяць тому

      Hi, you can check our free content on artstation as well. Here's the pack - www.artstation.com/a/20966706

    • @SloRush
      @SloRush 16 днів тому

      Almost all videos I found do this. They talk about free ad ons and materials but they all end up linking to $50+ add ons that are absolutely unecessary and nothing to do with what I need for personal use.

    • @BotYoutubevertification
      @BotYoutubevertification 16 днів тому

      @@SloRush This is why I perfer mine-imator

  • @MohieddineSaadeh
    @MohieddineSaadeh Місяць тому

    Yay.. Elwyn forest is also one of my favorite areas.. the music gives me goosebumps all the time

    • @3DTudor
      @3DTudor Місяць тому

      A lot of memories were formed there :)

  • @lethiagames9208
    @lethiagames9208 Місяць тому

    isn't this the same thing as geometry

    • @3DTudor
      @3DTudor Місяць тому

      With a little more options and tools, it does create geometry, yes

    • @lethiagames9208
      @lethiagames9208 Місяць тому

      @@3DTudor messing with it, I found that you can't edit booleans once the mesh is created unlike geometry (I will still test more)

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS Місяць тому

    The tutorial is very well done but the substance painter normal baking is very limited compared, for exemple, to 3D Coat. Painting just the parts that need it is simpler.

    • @3DTudor
      @3DTudor Місяць тому

      Haven't tried 3D Coat personally, but that sounds really cool actually :)

  • @myztazynizta
    @myztazynizta Місяць тому

    I haven't seen anything from this channel in forever and it's because somehow youtube unsubscribed me!

    • @3DTudor
      @3DTudor Місяць тому

      Make sure to hit the bell notification so you would get informed whenever we upload :)

  • @ehsancharolia3297
    @ehsancharolia3297 Місяць тому

    This looks so efficient! Good one..

    • @3DTudor
      @3DTudor Місяць тому

      Thanks :)

  • @ViTa7ng
    @ViTa7ng Місяць тому

    Oh shjt :)) this video saves my life dude! Appreciate you!

    • @3DTudor
      @3DTudor Місяць тому

      Glad to hear it!

  • @Yoctopory
    @Yoctopory Місяць тому

    Doesn't look realistic at all

    • @3DTudor
      @3DTudor Місяць тому

      The rest is based on reflection probes, with the right environment and reflections, it'll look great :)

  • @NewBie3DArt
    @NewBie3DArt Місяць тому

    How to lighting this, sky texture??

    • @3DTudor
      @3DTudor Місяць тому

      With a little bit of post-processing using a compositor. We basically put a background image positioned to fit the camera shot :)